Oh, and you know how I said each level has some custom stuff in it? Lived in environments to explore, not 3D Land style obstacle courses in the sky. As a result, it feels like the levels are actual places. Harried Honey Hive is a giant beehive with friendly bees (including Honey Queen from Mario Galaxy) battling against an invasion by evil spider monsters. Dusky Doomed Dale has everything expected in a village, from friendly NPCs (like villagers and the local blacksmith) to a church and a prison. Stonesnake Shatters has Bob-omb archaeologists studying an ancient civilisation by exploringt he temple ruins. Instead, each level has a clear theme, and absolutely nails it with well thought out design, logically placed objects based on the concept and a plethora of custom enemies, power ups, objects and NPCs to make it feel more lively and real. Or Gloomy Garden.īut that’s not the case here. Good game, but a lot of the levels feel like the creator took a bunch of elements from ‘real’ Mario 64 levels and stuck them in the void to make a level. Contrast this with Star Road for example. ![]() As in, not random assortments of objects from the original game. Why? Because most of the levels actually feel like real places. Well, for the most part… Gameplay/Game Designīecause despite being just another one of many ROM hacks using the Mario 64 engine, Last Impact absolutely nails most of the game design aspect. Fortunately, Last Impact does well in this aspect too. However, as good as the aesthetics are, none of this would matter if the actual game design wasn’t up to par. It’s a great soundtrack in general, and one that would have gotten even more praise had Last Impact actually been a ‘real’ Nintendo 64 game. Or even the somewhat techno sounding Colossal Circuits theme, which fits the high tech feel of the level perfectly: Forested Temple may have been composed for Final Fantasy VII, but it fits Last Impact just as well: What’s stranger, these actually fit some of Last Impact’s worlds at least as well as they did their source game. On the ported front, you have some really impressive renditions of songs from the likes of the Zelda and Final Fantasy series. Oh no, the soundtrack is pretty good too… Musicīecause damn, the mix of ported songs and original compositions both sound excellent and fit the levels absolutely perfectly. But the new enemies like the giant Piranha Plants, the space aliens and the Blarggs feel much better modelled than most characters from the olden days.Įither way, it’s impressive, especially for a fan made game.īut the graphics aren’t the only great thing here. Yeah, the ones from the original Mario 64 didn’t change much, with Mario and Bowser being about the same as they always were.
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